The Story of Pop Art
Culture, Celebrity and Controversy in 100 Creative Milestones
Dadaism and photomontage were heavy influences on the emergence of pop art in the 1950s as artists elevated the imagery of mass communication to the gallery. Through 100 key moments, including artists, works, movements and contemporary events, this history traces the movement from these pre-war antecedents to Warhol and Hockney at its peak and contemporary artists such as Banksy.
The Portrait Sketchbook
Learn the Art of Drawing from the Masters
This workbook intersperses inspirational sketches by master artists with lined, blank and graph paper pages for personal work. An appendix discusses drawing technique, choice of media and approaches to proportion, perspective and anatomy, and the 20 featured artists range from Dürer and Ingres to Lucien Freud and Augustus John.
The Book of Ornamental Alphabets
Ancient and Medieval, from the Eighth Century, with Numerals
This idiosyncratic selection of more than 50 scripts was first published in 1858 and features the characterful calligraphy found in manuscripts ranging from the 8th to the 17th century. The volume, which exerted a profound influence on the Victorian visual sensibility, is now reprinted in facsimile, with a brief commentary on each set of letterforms.
A Puzzling Colour by Numbers Book
There are 20 portraits of animals in this book of Querkles; they are hidden in puzzles made up of hundreds of overlapping circles, the segments of which have been numbered from 1–5. All you have to do is colour or shade the circles and segments, making 1s the darkest and 5s the lightest, to reveal your work of art.
The Photographer's Vision
Understanding and Appreciating Great Photography
A professional photographer himself, Michael Freeman goes beyond the technical aspects of taking good images to consider the art and meaning of photography. Aimed at aspiring practitioners as well as lovers of photography the book uses example images by many of the greats to discuss approaches to different types of subject and what constitutes a good picture. Slightly off-mint.
The Nostalgia Nerd's Retro Tech
Computers, Consoles, and Games
Early home computers and consoles from companies including Sinclair, Atari and Nintendo introduced many innovative games. This trip down memory lane features the physical hardware and images of classics such as SuperMario Bros and Donkey Kong, along with personal recommendations.
Central Saint Martins Foundation
Key Lessons in Art and Design
The art foundation course at Central Saint Martin's College is designed to challenge students to question and analyse, and to experiment and explore through making. The exercises and workshops in this workbook, prepared by the course leaders, cover a range of topics, concepts and media to help creative people discover their voice. The practical tasks are complemented by examples of students’ work and interviews with tutors at the college.
The Story of the Bauhaus
The Art and Design School that Changed Everything
Established in 1919 around the principle that good design should be available to everyone, and has the potential to change the world, the Bauhaus movement remains influential a century later. The 100 entries in this illustrated book include artists who exemplified the movement’s ideals, from founder Walter Gropius to the more controversial Mies van der Rohe, and objects, buildings and other artforms that epitomize its emphasis on clean lines and efficiency.
Art, Science, Culture
Written and compiled by an art historian and an astronomer, this illuminating volume identifies the many ways in which the Moon has influenced physics, history, art and popular culture since antiquity. Using an enormous range of images, from a prehistoric ‘sky disk’ to a photograph taken by the Galileo spacecraft, the book explores a miscellany of topics including eclipses, lunar cycles and tides, Space Race propaganda, the Apollo missions and lunar rovers, ancient moon deities, werewolves, lunacy and supermoons. Slightly off-mint
The Anatomy Sketchbook
Learn the Art of Drawing from the Masters
An understanding of skeletal and muscular anatomy is crucial in order to accurately depict the human body. The 20 examples in this sketchbook, including drawings by Da Vinci, Dürer, Picasso and Giacometti, are interspersed with concise tips to provide a technical understanding of the subject, and blank and grid-lined pages on which to practice. For beginners, there is a general information section on materials and techniques.