The Ultimate Bible Fact and Quiz Book
How much do you know about Bible stories? With more than 5,000 questions and facts, this book will challenge you whatever your level of scripture knowledge. ‘In which town was Jesus born?’ is easy enough; but who was Solomon’s mother and how many wings does a seraph have? The 15-question quizzes are organized under headings including War and Peace, Family Ties and Apocalypse Now.
How Do You Survive a Duel?
And Other Mathematical Diversions, Puzzles and Brainteasers
Offering a varied workout for the grey matter, these puzzles require skills of reasoning and lateral thinking rather than the mathematics learned in school. For extra challenge, a set of visual-spatial questions is provided, which can be used as a 30-minute test.
Advice, Puzzles and Activities to Keep our Brains Active in Later Life
The acclaimed puzzle and brain training expert, author of The Ordnance Survey Puzzle Book and the BrainedUp.com website, Dr Gareth Moore has devised activities and puzzles to help ageing brains stay sharp and reduce the memory-related effects of getting older. After a simple introduction to how the brain works and how it changes, there are chapters on keeping your brain fit, and advice and exercises for memory, learning, staying positive and concentration.
Edgar Allen Poe's Puzzles from Beyond the Grave
Cryptic Conundrums from the World and Works of the Gothic Genius
Taking abridged versions of 'The Raven' and six of Poe's stories as their starting point, this is a collection of 89 ingenious enigmas, riddles, ciphers and logic problems. Some are from the mind of the master himself – such as the cryptic question ‘What must you do to a tea table to make it fit to consume?’ – while others are inspired by situations found in his stories of detection and Gothic horror. Solutions are provided in case human ingenuity fails.
Crack the Code
In four progressively more difficult chapters – Amusements, Diversions, Challenges, and Enigmas – Dr Gareth Moore presents over 200 puzzles, including codes to break, conundrums, several types of Sudoku and unusual vocabulary games. The puzzles range from simple to mystifying, but there is another twist – the instructions range from explicit to mere suggestions of how to proceed. Solutions are at the back.
The Great Houdini's Puzzle Vault
A Collection of Mystifying Puzzles Inspired by The Astounding Escapologist
The great Hungarian-American magician Harry Houdini won his reputation for making seemingly impossible escapes and undertaking baffling feats of endurance or agility. This illustrated puzzle book presents conundrums and teasers inspired by his work, and describes many of his most famous tricks (such as the flooded tank escape, the bullet catch and the milk-can escape), providing explanations of how he did them in the solutions section.
Mensa Logic Brainteasers
Over 150 Diverse Logic Puzzles
Logic puzzles require no specialist knowledge, just the ability to follow a line of reasoning, step by step, to its ultimate conclusion. This selection of more than 150 brain-teasers ranges from verbal and mathematical riddles to visual conundrums that test your spatial reasoning as well as your powers of logic.
The Puzzler's Dilemma
From the Lighthouse of Alexandria to Monty Hall, a Fresh Look at Classic Conundrums of Logic, Mathematics, and Life
‘A man is found hanging in a locked room with no furniture and a puddle of water under his feet. What happened?’ From ancient Greek paradoxes to the role of probability in television game shows (via the Rubik’s Cube, chess problems and crosswords) this entertaining book illustrates eleven classic types of logic puzzle, tells the stories behind their creation and shows how to go about solving them.
Made in the Ice Age
This Pelmanism-style memory game features 24 pairs of picture cards from the popular film Ice Age 4: Continental Drift in which Scrat, the sabre-toothed squirrel, sets off a cataclysmic storm that casts the characters out to sea. The colourful cards feature the loveable gang from the movie, including Manny, Diego and Sid, as well as the pirates Captain Gutt, Flynn and Squint. Age 4+
The Alan Turing Codebreaker's Puzzle Book
This collection of unusual puzzles challenges the reader not only to find solutions but, in the spirit of computing pioneer Alan Turing’s methodology, to tease out the rules of the puzzles themselves. The puzzles, which mainly involve words and letters, increase in difficulty as the book progresses, but cryptic titles and numerous optional hints (listed in a separate section) lead codebreakers step by step to solutions catalogued at the back.
Mensa Riddles and Conundrums
Over 100 Games and Puzzles to Sharpen Your Wits and Challenge Your Intelligence
Devised by Mensa, the high IQ society, this set contains the boards and pieces for chess and solitaire, tangram, pentominoes, the matchstick game and jailbreak, as well as a 72-page book of brain benders, cryptic crosswords and rules for the games. This diverse collection of over 100 puzzles and games will exercise your brain for weeks, but you don’t need a massive IQ: we are assured that logical thinking and persistence will prevail. Boxed set.
Solve it Like Sherlock
Stewart Ross invites readers to test their powers of reasoning against those of the world’s most famous detective. The first part of the book sets out the stories of 25 ‘newly discovered’ cases and, from the evidence they contain, we must unravel the mystery; the second part explains how Holmes correctly interpreted the facts to solve 24 of the 25 cases.
The Mindfulness Puzzle Book 2
Calibrated to provide the appropriate level of challenge for most adults, this puzzle collection is designed to inspire creativity, allow your brain to relax, and feel rewarded for achievement. The selection of 160 activities includes colour by number, word and number games, mazes and spatial puzzles.