King Arthur's Puzzle Quest
Puzzles Inspired by the Once and Future King and His Legendary Quest for the Holy Grail
Featuring all the characters of Arthurian legend, this collection of conundrums tells the tale of the once and future king from the reign of Uther Pendragon to the quest for the Grail, with a puzzle to accompany every stage of the story.
Edgar Allen Poe's Puzzles From Beyond the Grave
Cryptic Conundrums From the World and Works of the Gothic Genius
Puzzle over this collection of 89 ingenious enigmas, riddles, ciphers and logic problems as you venture into the world of Poe’s macabre tales and poems. Some are from the mind of the master himself – such as the cryptic question ‘What must you do to a tea table to make it fit to consume?’ – while others are inspired by situations found in his stories of detection and Gothic horror. Solutions are provided in case human ingenuity fails.
Solve it Like Sherlock
Stewart Ross invites readers to test their powers of reasoning against those of the world’s most famous detective. The first part of the book sets out the stories of 25 ‘newly discovered’ cases and, from the evidence they contain, we must unravel the mystery; the second part explains how Holmes correctly interpreted the facts to solve 24 of the 25 cases.
Spock's Logic Puzzle Box
The USS Enterprise's Science Officer, Spock, was known for his prodigious powers of intellect and this game set encourages players to apply his relentless logic to a series of Star Trek-themed problems and brain-teasers. The set includes 120 puzzle cards, set at different levels of difficulty, a player’s score pad, a ‘gravity-powered continuum designator’ (egg timer) and a book containing rules and solutions.
Mensa Riddles and Conundrums
Over 100 Games and Puzzles to Sharpen Your Wits and Challenge Your Intelligence
Devised by Mensa, the high IQ society, this set contains the boards and pieces for chess and solitaire, tangram, pentominoes, the matchstick game and jailbreak, as well as a 72-page book of brain benders, cryptic crosswords and rules for the games. This diverse collection of over 100 puzzles and games will exercise your brain for weeks, but you don’t need a massive IQ: we are assured that logical thinking and persistence will prevail. Boxed set.
Mensa Logic Brainteasers
Over 150 Diverse Logic Puzzles
Logic puzzles require no specialist knowledge, just the ability to follow a line of reasoning, step by step, to its ultimate conclusion. This selection of more than 150 brain-teasers ranges from verbal and mathematical riddles to visual conundrums that test your spatial reasoning as well as your powers of logic.
The Great Houdini's Puzzle Vault
A Collection of Mystifying Puzzles Inspired by The Astounding Escapologist
The great Hungarian-American magician Harry Houdini won his reputation for making seemingly impossible escapes and undertaking baffling feats of endurance or agility. This illustrated puzzle book presents conundrums and teasers inspired by his work, and describes many of his most famous tricks (such as the flooded tank escape, the bullet catch and the milk-can escape), providing explanations of how he did them in the solutions section.
Crack the Code
In four progressively more difficult chapters – Amusements, Diversions, Challenges, and Enigmas – Dr Gareth Moore presents over 200 puzzles, including codes to break, conundrums, several types of Sudoku and unusual vocabulary games. The puzzles range from simple to mystifying, but there is another twist – the instructions range from explicit to mere suggestions of how to proceed. Solutions are at the back.
The Alan Turing Codebreaker's Puzzle Book
This collection of unusual puzzles challenges the reader not only to find solutions but, in the spirit of computing pioneer Alan Turing’s methodology, to tease out the rules of the puzzles themselves. The puzzles, which mainly involve words and letters, increase in difficulty as the book progresses, but cryptic titles and numerous optional hints (listed in a separate section) lead codebreakers step by step to solutions catalogued at the back.
The Puzzler's Dilemma
From the Lighthouse of Alexandria to Monty Hall, a Fresh Look at Classic Conundrums of Logic, Mathematics, and Life
‘A man is found hanging in a locked room with no furniture and a puddle of water under his feet. What happened?’ From ancient Greek paradoxes to the role of probability in television game shows (via the Rubik’s Cube, chess problems and crosswords) this entertaining book illustrates eleven classic types of logic puzzle, tells the stories behind their creation and shows how to go about solving them.
The World's Most Difficult Quiz 2
More King William's College General Knowledge Papers
What garden evokes manual pallor? Where does the gold fin not wink? Who or what is pit-pit? Since 1904, pupils of King William's College on the Isle of Man have been sent home for the Christmas holidays with a fiendish quiz. Its popularity led to its publication first in The Times and, from 1951, in the Guardian. This book presents 30 sets of 180 questions dating from the 1920s to 1980s (pre-Google!).
A Cornucopia of Puns, Anagrams and Other Curiosities of the English Language
Taking English speakers' most frequently used greetings as his starting point, Gyles Brandreth embarks on an entertaining journey through nonsense words, cryptic crosswords, spoonerisms, malapropisms, famous last words and candidates for the world's most powerful word – 'love', 'freedom' or 'money'? In this audio version, the book's text alternates with clips from the master raconteur's Word Power stage show, recorded live at the 2015 Edinburgh Fringe. Unabridged.